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Wrath of the Exiles

ebook
1 of 1 copy available
1 of 1 copy available
The Last Kids on Earth gets a fantasy twist in this high-stakes second book in the highly illustrated middle grade Dungeoneer Adventures series following Coop and his friends as they face dangerous rivals looking to get revenge on the academy.
Coop Cooperson thought he was settling into life as the only human at Dungeoneer Academy, but no one will even remember his Mushroom Maze victory if he keeps failing Riddles and Runes class. Adding insult to injury is the new kid, Kody, who everyone—including Coop's best friends on the Green Team—thinks is so great...but Coop is convinced there's more to Kody than meets the eye.

But it's not just the arrival of Kody; other things seem off at the Academy. After a serious incident at the school dance, Coop, Oggie, Daz, and Mindy, plus a few other students new and old, realize they must step up to try and stop whoever's wreaking havoc. But the villains are even more dangerous than anyone realizes...and they have a serious vendetta against Dungeoneer Academy.

Coop and his friends put their best junior dungeoneer skills to the test, but their foes are always one step ahead. Can they figure out how to stop them and save Dungeoneer Academy before it's too late?
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    • Kirkus

      March 15, 2023
      Riddles, monsters, bullies, and buckets of slime challenge the Dungeoneer Academy trainees in their second quest. Fresh from exploits in the opener's Fungal Jungle, Green Team students find themselves in the frozen subterranean reaches of the Shimmering Shar, on the trail of a nefarious gang of academy washouts and facing all manner of hazards from deadly ice golems to a smothering avalanche of cheesy fries. Meanwhile the ongoing struggles of Coop Cooperson, the school's only human, with schoolwork, envy of charismatic new student Kody, and foot-in-mouth awkwardness around girls add a substrate of more familiar challenges. Practically channeling a certain classic, the authors add a tin man and a witch--the latter, moody kobold Ingrid Inkheart, turns out to be the good sort--to the multispecies cast and set up wizardly hazards galore on the way to the climax. Monochrome illustrations on every spread both ease the visual weight of the narrative blocks and add comical reaction shots and banter to further lighten the load for newer readers. By the end, Coop has wrestled personal issues to a draw, inspired boggart teammate Dazmina to face up to her divorcing parents by reassuring her that her friends have her back, shown magnanimity by forgiving two repentant bullies, and even aced "Widdles and Wunes" (as the rhotacistic professor pronounces it). "Who can guess what's next for Dungeoneer Academy?" Coop concludes. Well, one sequel at least, for sure. Adventurous if not particularly venturesome. (Illustrated fantasy. 8-11)

      COPYRIGHT(2023) Kirkus Reviews, ALL RIGHTS RESERVED.

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  • English

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